جامعة النجاح الوطنية
An-Najah National University
Bachelor’s Program in Game Design
Duration: 48 Months (4 Years)
Degree Awarded: Bachelor
Student must complete 124 credit hours

University Requirements Student must complete 19 credit hours

Course Code Course Name Credit Hours Prerequests
0
Remedial english (e10032100) is a three-hour non-credited english course offered to studentswho score poorly (i.e. below 50%) on the placement test. since the major concern of this courseis to improve the students proficiency before starting their ordinary university english basiccourses and major courses taught in english, special emphasis has been placed on enhancing thestudents ability to effectively acquire the four language skills: reading, writing, listening, andspeaking. specifically, the course attempts to ensure an academically acceptable performance onthe part of the students at the level of the english basic courses. moreover, the course aims atexpanding students vocabulary needed for various tasks.
3
This course aims to establish the concept of islamic culture and its position among the other international cultures, its position in the muslim life, its sources, its bases and its characteristics. it also aims to introduce the islamic culture in faith, worship, relations, morals, and knowledge, to discuss the clash between cultures in addition to globalization, human rights, woman rights, democracy and other contemporary issues.
3
This course aims to improve the level of students in language skills and various literary, read and absorb and express written, and oral and tasted literary, through texts flags authors and poets in different eras, lessons in grammar and spelling, and brief definition months dictionaries and arab old ones the modern and how to use them. this course aims to implement the arabic language in the areas of reading and expression of both types oral and written communication.
3
University english i (e11000103) is a three credit-hour university-required english language course designed for students who need to work on the four skills of the language: reading, writing, listening, and speaking. the development of vocabulary and skills of comprehension are integral parts of the course. in addition, various reading strategies (making predictions, identifying main ideas, reading for details, relating information in the text to life experience) are introduced and developed through a wide range of topics for reading and writing. the course encourages a more analytical and independent approach to study and helps prepare the students for any subsequent exam preparation.
3
The course is mandatory for university students from various disciplines, so it provides students with knowledge and `information about the palestinian reality and in particular the political developments of the palestinian cause since its inception until the present day in line social and economic developments and political which constitute the main pillars for the study of the palestinian political reality. this course aims to study the palestinian issue from its beginning until present in social, economic and political issues.
1
This course aims to connect university students with charitable, community, and public institutions, while also enhancing students role towards society and familiarizing them with humanitarian needs by providing assistance to targeted groups. it seeks to improve the living conditions of marginalized and impoverished populations. the course prioritizes achieving the greatest possible number of sustainable development goals (sdgs) within the palestinian context. this is not only through raising awareness and introducing these goals, but also by offering students opportunities to engage practically in implementing various sdgs locally. students will participate in programs, projects, and activities aimed at reducing poverty and hunger, providing medical services, treatment, and medication to marginalized and poor groups, supporting gender equality and education, including persons with disabilities and special needs, preserving water resources and natural resources, raising awareness on alternative and clean energy, caring for the environment and agriculture, recycling solid materials, rejecting discrimination, promoting green spaces, and encouraging productive and forestry farming. students enrolled in the course can join different stages designed with alternatives for each phase, allowing them to complete the requirements under flexible conditions. this approach benefits the community while developing students skills and experiences.
1
The course aims to assist students in acquiring modern concepts in the field of communication and understanding the essential skills for effective communication with oneself and others. this is achieved through the use of effective teaching methods that rely on student engagement and motivation to learn through training and self-directed learning. the course emphasizes skill development through teamwork and interactive methods, helping students improve their verbal and non-verbal communication skills by learning public speaking and the fundamentals of oration. additionally, it helps students develop active listening skills, and contributes to enhancing their abilities in dialogue and persuasion, overcoming public speaking anxiety, self-promotion, negotiation, job interviews, presentation and delivery, and writing. the course also provides students with knowledge about innovative and creative ideas that can be implemented, as well as how to write a resume. furthermore, the course aims to refine students' personalities through participation in group presentations.
11000129 Introduction to Artificial Intelligence and Data Science 2
3
University english ii is a three-credit hour university-required english language course specifically designed to meet the needs of the students of the humanities and social sciences. the instructors of the course will employ a broad-based approach by integrating the four language skills, in order to enable students to improve their reading skills and comprehension of a variety of academic texts and to provide their own input by expressing their opinions on the topics under discussion, through either verbal participation in class or written assignments at home. as the discussions in class will be held in english, this is hoped to enhance the listening comprehension of students as well as provide them with opportunities to exercise their speaking skills. the units in the prescribed textbook have been organized according to the various strategies that students need to practice in order to improve their speed and comprehension, particularly while reading on an academic subject in english. these strategies include understanding vocabulary in context, using the dictionary, understanding information from graphs and charts, scanning for specific information, taking notes from reading, studying collocations . etc. in addition to the texts set for intensive reading, six more passages are also considered as self reading passages so as to encourage students to read at home and contact their instructors.

Speciality Requirements Student must complete 93 credit hours

Course Code Course Name Credit Hours Prerequests
2
    • 11216210 or
    • 11201107 or
    • 11221103 or
    • 11226413 or
    • 11211446 or
    • 11206211
The course is designed to introduce students to the principles and methods of scientific research in an academic and scientific style, where they can find the research problem, and then use research methods for finding the necessary information, practicing academic and creative writing methods, quoting, and redrafting, so that they respect the others thoughts and copyrights and thus become self-creative and distinguished individuals. in addition, the course aims to provide students with the necessary tools and skills for scientific research, based on building a sound approach leading to cumulative and reliable information, to assist them in enriching their cognitive and skills expertise. part of the course is allocated to assigning every student research in one of the aspects of arts of interest, using the procedures in documentation and scientific research.
3
This course aims to introduce the fundamental programming concepts essential for creating games. through learning basic programming principles, the logic of writing basic statements, control structures, data types, algorithms, and problem-solving techniques. in this course, students will learn how to use a programming language to solve real-world problems and then leverage it in game programming.
3
    • 11226101
This course aims to introduce the fundamentals of object-oriented programming and the use of entities in programming, as well as the various relationships between them. additionally, the course describes how different data are stored using lists, stacks, queues, trees, and graphs. it also delves into algorithm construction, its complexity, identifying algorithms used in different applications and how to use them to solve problems related to game programming.
3
    • 11226102
This course aims to introduce students to the techniques and algorithms required for computer game programming. students will learn theories and details of game construction, techniques, and tools, manipulation of visual effects, sound, animation, and motion control, worlds, interaction, design patterns, ai techniques, programming, network programming, and game engine programming.
3
    • 10671290 or
    • 11226101
This course aims to teach the fundamental structure of computer game software. students will study collision detection, sound, artificial intelligence, and memory management in computer games. they will also familiarize themselves with various game engines and their structures, such as unity.
3
    • 11226200
This course aims to introduce students to the basic methods and algorithms used in computer video game development. students will study the theoretical foundations and practical applications in game architecture, model design, artificial intelligence, coding shortcuts, networked games, and game engines.
3
    • 11226203 or
    • 11226200
This course focuses on the principles and techniques of game design using 2D environments. Students learn to develop games in terms of concept, narrative, graphics, and gameplay programming within a two-dimensional space. The course includes practical projects to enhance students' hands-on skills in game design and development.
3
This course introduces the fundamentals of planning and distributing UV maps on 3D models, while teaching techniques for creating and applying digital textures and materials to enhance the realism and visual quality of scenes and characters.
3
    • 11226206
This course focuses on game design within 3D environments, with an emphasis on modeling, animation, interaction, and 3D game programming. Students develop advanced skills in creating dynamic game worlds and experiences using modern tools and techniques.
3
This course provides the basics of simulation tools, where students gain theoretical and practical background behind the motion of objects interactively with the surrounding environment. this course also covers simulating the physics of motion for solid, liquid, gaseous bodies, plants, and possible deformations in these movements. in addition to assembling these models together. the course is theoretical and will involve some practical functions using simulation software.
3
    • 11226300
This course explores advanced concepts and techniques in game design, with a focus on integrating complex gameplay elements, enhancing the player experience, and developing comprehensive game projects. Students apply their skills in advanced game environments while strengthening their abilities in innovation, problem-solving, and collaborative game production.
3
    • 10671392 or
    • 11226204
This course introduces students to the concepts and techniques of artificial intelligence (AI) and their application in game development based on gameplay requirements. It covers AI approaches ranging from simple rules-based systems and finite state machines to advanced dynamic systems utilizing machine learning. The course emphasizes the development of intelligent game agents that simulate human-like decision-making and behaviour. Topics include problem-solving, planning, automated programming, machine learning, and AI applications in games. Through hands-on projects, students implement AI techniques to solve game-related problems and develop simple games that incorporate intelligent behaviours.
3
This course specializes in learning the elements, rules, and fundamentals of design and the artistic values specific to visual communication designs by understanding the psychological processes that must be considered when executing these graphic designs in terms of form, content, and color through implementing simple projects to develop manual and artistic skills. it focuses on graphic and abstract design principles through analysis, synthesis, and summarization. the course also includes a focus on three-dimensional designs, as well as understanding visual elements, artistic vocabulary, and their relationship to the nature of the service, commodity, or targeted product to be introduced, to be in line with and adapt to the nature of the surrounding environment, through specialized graphic projects.
3
This course introduces students to computer-based image processing techniques, photo editing, and graphic creation using software such as adobe photoshop and similar tools. students will gain a strong understanding of the basics of computer graphics alongside the necessary artistic skills to enhance images, as well as other features that allow users to express themselves creatively and produce high-quality graphic images.
3
    • 11226401
The aim of this course is to provide students with insight into the methods and techniques used in both animation and game design, as well as examining the fundamental concepts/principles in design processes. by the end of the course, students will have a basic understanding of the history, genres, principles, and processes involved in both animation and game design, as well as storyboard creation.
3
This course focuses on the study of digital color composition and analysis through advanced techniques aimed at developing an innovative approach to color. Students apply color theory and artistic principles using traditional and digital tools and techniques to produce distinctive artworks relevant to the fields of digital games and animation.
3
The aim of this course is to visually train the student so that they can rely on trained eyes to convey reality (silent nature) and emphasize proportion, harmony, and the distribution of elements within the framework of the artistic work through intensive linear studies. the student focuses on light and shadow and techniques of using pencils, while noting different levels of vision, and emphasizing the third dimension (perspective) within various compositional structures.
3
This course focuses on the theories and techniques involved in multimedia production and its importance in digital content creation. It covers digital audio, computer-based animation, video production techniques, and multimedia production. Students apply these concepts through a variety of practical projects designed to develop their technical and creative skills.
3
    • 11226404
This course provides students with an in-depth understanding of the structure of the human body and living organisms through the study of the skeletal and muscular systems, body proportions, and movement. It emphasizes the application of anatomical knowledge to drawing and designing characters for digital games and animation. The course includes practical training in simplifying anatomical forms and translating them into usable character designs for game environments, enhancing the realism, movement, and expressiveness of in-game characters.
3
This course explores the history of games across different eras and cultures, including non-digital games such as board games. It examines the evolution of modern games in the post-millennium era, with particular emphasis on the impact of the internet and the rise of multiplayer gaming. The course highlights how these developments have contributed to shaping game culture and influencing game design over time.
3
This course focuses on designing diverse characters that fit specific environments through various projects, including designing game environments and their elements (houses, factories, caves, etc.). it covers modeling/sketching, rigging, uv mapping, and character animation.
3
This course aims to develop students' skills in storytelling and plot development, with a focus on structuring sequences of events and developing characters, settings, and time and place. It also explores artistic storytelling techniques, including narration, dialogue, and description, with an emphasis on their application to storytelling in literature and digital games.
3
This course specializes in learning the foundational skills for building and designing brands in both print and digital formats. it explores their diverse applications in promoting products and personalities across various advertising and promotional channels. additionally, the course covers building profitable business models, establishing entrepreneurial foundations, developing project plans, and implementing effective marketing strategies.
3
After completing the narrative storytelling and plot development course, students will engage in various projects focused on designing board games. a board game is defined as any game where pieces are placed, removed, or moved on a specialized board, each governed by specific rules. typically mental exercises, board games rely on strategy, luck, or a combination of both.
3
    • 11226408
This course aims to teach students the use of various software and diverse techniques to create characters and artwork in both 2d and 3d dimensions through various projects.
3
This course focuses on learning user experience (ux) design, which encompasses everything related to a user's behavior, attitude, and feelings when using a specific product, system, or service. it includes the valuable, emotional, experiential, and meaningful aspects of interaction between humans and computers, as well as product ownership. ux also involves perceptions of practical aspects such as usefulness, ease of use, and system efficiency. user experience is personal in nature, as it revolves around an individual's feelings and thoughts about the system. it is dynamic because it changes over time as circumstances change.
3
This course focuses on studying and learning the scientific theories related to finding the appropriate design templates for presenting products, services, applications, games, etc., in the best possible way. it takes into consideration how users interact and engage with them, aiming to make user interaction with various applications as simple and efficient as possible to achieve users' goals. the concept of the user interface is not limited to website design but includes everything related to the user and the daily tools they use, such as software, operating systems, computers, and more.
3
This course covers the algorithms and techniques necessary for the development and deployment of virtual reality (vr) and augmented reality (ar) applications. the course will cover vr and ar devices, spatial visualization, vr software development, three-dimensional user interfaces, and presence.
3
This course focuses on learning the various mechanisms and techniques involved in camera work, precise angles for capturing scenes, and creating transitions between stages. it covers types of scenes, how to arrange elements within a scene, and the relationship between lighting and the camera. this knowledge is essential for creating game intros and presenting pivotal scenes between events and stages.
3
The student presents a theoretical research paper on the topic of their graduation project, chosen in collaboration with the supervising instructor. the project aims to employ the scientific research skills previously learned.
3
The graduation project aims to develop the student's skills and ability to handle real-world problems, analyze them, and program solutions using computer software. this is achieved through a comprehensive project. they propose, design, and execute a fully realized game, focusing on advanced mechanics, professional quality, and industry standards. the project includes detailed documentation, extensive testing, and optimization. students work in teams, simulating a professional game development environment under the supervision of a faculty member, and present their final projects to a jury of faculty members for evaluation.
1
In this course, students undergo field training (after their third year, having successfully completed 90 credit hours) to gain practical experience in the subjects they studied at college. the training takes place in companies and official or private institutions that operate in the field of game design. the training consists of at least 280 hours during the summer term or a regular term, provided the student does not register for more than 11 credit hours, including the field training, under the supervision of a faculty member.expected outcomes: understanding the practical applications of their coursework in a real-world setting, learning about the available resources in the local market and how to leverage them for their specific field, and gaining insights into the operational foundations of these companies, including client interactions and teamwork dynamics.

Speciality Optional Requirements Student must complete 12 credit hours

Course Code Course Name Credit Hours Prerequests
3
Explores the world of entrepreneurship and creativity by examining the processes and techniques used to develop ideas and turn them into successful projects. the course includes understanding the foundations of entrepreneurship and the stages of emerging business development, in addition to analyzing the factors that affect the success of entrepreneurial projects and enhancing creativity in various fields.
2
تعريـف كلمـة موسـيقا مـن الناحيتـين اللغويـة والمعنويـة، وتفسيرمعـاني الموسـيقا بوصفهـا علماً وفنـاً ولغة، والتقسـيمات والأشـكال الموسـيقية المختلفـة، وكتابـه هـذه الأشـكال عـلى المـدرج الموسـيقي، وطريقـة رسـم المفتـاح، والسـلالم الموسـيقية المتعـددة، والأبعـاد التـي تحصرهـا بينهـا، والمسـافات التـي توجـد بـها النغـمات، كذلـك يتعـرف الطالـب إلى القوالـب الموسـيقية العالمية، مثل السيمفونية، والأوبرا، والتعرف إلى القوالب العربية، مثل القصيدة، والموشح، والأدوار، والسماعي.
3
This course acquaints students with three-dimensional design and its artistic components through the implementation of objects and designs of three- dimensions and through working with different types of raw materials necessary for making and forming such objects.
2
This course introduces students to four main arts (visual, musical, theatrical and architectural) and the focus is on the main relations between those arts. chosen models of global artistic works are presented in this course and studied thoroughly.
2
This course underscores the importance of studying folklore and how this genre inspires popular artists. this course also looks at the processes of glass- blowing, pottery-making, textile industry, etc. with a focus on hosting experts and craftsmen in various fields of folk arts.
3
This course provides a summary of the history and evolution of photography, as well as an introduction to all the artistic and technical tools and equipment used in various photography processes. the student will employ the vocabulary of visual language in the preparation of photographs, in preparation for using it in graphic work professionally.
3
إكسـاب الطالـب مهـارات عمليـة في التشـكيل اليـدوي، بطـرق الضغـط والحبـال والشرائـح وكيفيـة لصـق القطـع والشرائـح للوصـول إلى التصميـم المطلـوب، مـع التركيـز عـلى خصائـص الطينـة، والمشـاكل التـي تواجـه الطالـب، إضافـة إلى الطريقـة الصحيحـة لحفـظ العمـل ومتابعتـه باسـتمرار، كل هـذا يتـم مـن خـلال قيامـه بتنفيـذ تصميـمات مبتكـرة تحقـق تلـك المفاهيـم.
3
This course focuses on the techniques used to create digital skeletal structures and bind them to 3D models for natural and realistic character and object animation. Students learn to set up control systems and manipulate joints using specialised software, with an emphasis on preparing 3D models for animation in digital games and animated productions.
3
This course focuses on advanced animation techniques for games, including character motion refinement, visual effects, and interactive animation. Students use professional software and tools to enhance realism and visual appeal in game experiences.
3
This course aims to develop students' skills in professionally positioning themselves within the creative industries and game design fields by developing a distinctive professional identity, creating a professional portfolio, and leveraging digital communication tools to enhance their professional visibility. It also covers the fundamentals of creative project management, including planning, organization, and execution, to enhance students' readiness to enter the job market.
3
This course introduces the student to how to create models and prototypes using various materials (such as wood, cardboard, etc.) and includes practical applications. it also involves research that encompasses both interior and exterior design models.
3
This course introduces advanced and emerging topics in game design, exploring cutting-edge trends and techniques. students engage with specialized content to deepen their understanding and expand their skills in various aspects of game design.

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